Imperator: Rome
As part of my internship at Istudios I participated in the creation of this game trailer for Paradox’s Imperator: Rome.
I was in charge of a minor grape juice / blood splatter and transition - scene.
A total experiment and it was a lot of fun!
Splatter is drawn frame-by-frame, in 3D space and exported in six different passes.
Final comp and grading done in After Effects.
Software:
Blender 2.80 Beta
After Effects CC
Links:
https://www.istudios.se
https://www.blender.org
https://www.gameimperator.com