Imperator: Rome

As part of my internship at Istudios I participated in the creation of this game trailer for Paradox’s Imperator: Rome.

I was in charge of a minor grape juice / blood splatter and transition - scene.
A total experiment and it was a lot of fun!

Splatter is drawn frame-by-frame, in 3D space and exported in six different passes.

Final comp and grading done in After Effects.

Software:
Blender 2.80 Beta
After Effects CC

Links:
https://www.istudios.se
https://www.blender.org
https://www.gameimperator.com

 
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